The Continuous World of Dungeon Siege

27 August 2008 in links
tagged with [dungeonsiege] [games] [programming]

Fascinating stuff about the techniques Dungeon Siege uses to power its continuous world. Includes scary threading, performance hacks, etc. via some other tab that’s long since been eaten by the ravages of time and system crashes (thank goodness for what little session saving Safari does) but I think I might have been tomc. (blech tells me it’s via Migurski’s uxweek notes )

http://www.drizzle.com/~scottb/gdc/continuous-world.htm

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The Continuous World of Dungeon Siege

Kingdom Game

28 March 2008 in links
tagged with [application] [browser] [games] [iphone] [mmorpg]

aaah, excellent. A browser-based internet mmorpg that I can play from the iphone. Been looking for something else to have my life sucked into.

http://www.kingdomgame.net/

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Kingdom Game

Broken Toys » Blog Archive » Casual Friday

22 February 2006 in links
tagged with [casual] [games] [warcraft]

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Broken Toys » Blog Archive » Casual Friday

Fractured reality

13 February 2006 in links
tagged with [games] [mmorpg] [philosophy]

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Fractured reality