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The Continuous World of Dungeon Siege

created 27 August 2008 in links tagged dungeonsiege, games and programming.

Fascinating stuff about the techniques Dungeon Siege uses to power its continuous world. Includes scary threading, performance hacks, etc. via some other tab that’s long since been eaten by the ravages of time and system crashes (thank goodness for what little session saving Safari does) but I think I might have been tomc. (blech tells me it’s via Migurski’s uxweek notes )