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The Continuous World of Dungeon Siege

27 August 2008 in links
tagged with [dungeonsiege] [games] [programming] (edit)

Fascinating stuff about the techniques Dungeon Siege uses to power its continuous world. Includes scary threading, performance hacks, etc. via some other tab that’s long since been eaten by the ravages of time and system crashes (thank goodness for what little session saving Safari does) but I think I might have been tomc. (blech tells me it’s via Migurski’s uxweek notes )

http://www.drizzle.com/~scottb/gdc/continuous-world.htm

 

 

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